Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. Light guides are used to split the screen into 16 dimming zones, as vertical bands running along the screen. This cuts down the colour gamut so it follows sRGB much more closely, with only a small amount of under-coverage and no recorded over-extension (98% coverage). We consider Normal optimal here, although users sensitive to overshoot may prefer Off. Thats when LFC appeared to kick in as tested in various scenarios. These settings only apply to SDR, HDR has separate settings associated with it (is far more restrictive) and is explored in the relevant section of the review. This red hue is due to the generous colour gamut of the monitor. Assume any setting not mentioned, including gamma and contrast, was left at default. A very convincing 170Hz performance in this test, something thats shared under our broader analysis shortly. Further information on supporting our work. Its a nice situational boost in contrast, in our view, giving a more believable look to daylight scenes and helping bright elements stand out better with darker surroundings. Under HDR the experience is really more solid on the Acer as it has double the number of dimming zones, plus its superior colour credentials. Compared to a 60Hz monitor (or this monitor running at 60Hz), the monitor is outputting nearly 3 times as much visual information every second. Also note that theres a slider that allows you to adjust the overall balance of SDR content if HDR is active in Windows. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. It delivered a level of vibrancy and consistency to the image (gamma and saturation) that VA competitors simply cant match. Whilst observing a black background in a dark room, using our Test Settings, we observed some backlight bleed and clouding, mainly towards the bottom left region. Remember that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. The sky blues in some scenes were particularly eye-catching, there were some very deep forest greens but also yellowish greens where the yellow hue was too strong. But there are some IPS-type models that offer stronger static contrast and when you compare to VA monitors the gap widens significantly. Its a resolution that isnt overly demanding on mid-range GPUs, whilst providing a nice amount of desktop real-estate. At 144Hz, shown above, the UFO appears just slightly narrower with slightly clearer internal detailing. The static contrast was still a bit higher than some IPS-type models, but far from the main strength of the monitor. This is reduced compared to the fast IPS-reference and in a different league to the VA reference. The camera, processing done and your own screen all affect the output so it doesnt accurately represent what youd see when viewing the monitor in person. The way things work there is therefore not ideal, but for most will be quite acceptable more so if most of the time is spent in the triple digits for frame rate. Unless youre sitting quite close to the screen and are sensitive to them. The image below is a macro photograph taken on Notepad with ClearType disabled. Remember that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. As above, yet more depth far too much in places. And a nice array of rich (but nor overdone) earthy browns. HDR (High Dynamic Range)On an ideal monitor, HDR (High Dynamic Range) involves the simultaneous display of very bright light shades and very deep dark shades. The Off setting is actually very well-suited for 60Hz, providing clean results that are actually slightly better than even the fast IPS-type reference screen. The HDR experience using, The monitor offers various scaling settings under Wide Mode in the System section of the OSD: Full, Aspect and 1:1. Further information on supporting our work. Including comparisons with a given model where the monitor handles the dithering at some refresh rates and the GPU handles it at others. Colour reproduction is also an important part of HDR, with the ultimate goal being support for a huge colour gamut, Rec. The following observations were made. The static contrast was still a bit higher than some IPS-type models, but far from the main strength of the monitor. Focusing on predominantly dark scenes with some brighter shades mixed in reveals these shortcomings quite clearly, with the depth of some of the dark shades clearly raised above what it should be for large sections of the screen. Under HDR you lose access to many adjustments in the OSD, including gamma and colour channels. Regardless of this, both by eye and in the image, there was just a touch of underlying red push to some reddish shades. We appreciated having such disruptions removed by allowing FreeSync to do its thing.As frame rate dipped a fair bit, lets say to 100fps or so, there was a drop off in connected feel as well as an increase in perceived blur that accompanied the loss of frame rate. The performance was again better than some IPS-type models as the static contrast was at least close to the specified 1000:1, a bit under or a bit above depending on the settings used. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. The pastel shades appeared decidedly less muted than they should, but still appeared muted relative to the deep and neon shades. The following image shows a scene from Shadow of the Tomb Raider which we find particularly good at highlighting a strong HDR performance. Timestamps: This is a much smaller bump up in refresh rate than before, so the differences arent as pronounced. To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device using the full native gamut is recommended. We wouldnt describe it as extreme, but as we pointed out earlier setting overdrive to Off would work better in such situations. The powdery trailing with the Off setting is now increased just slightly due to the raised pixel response requirements for an optimal performance. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. To use this functionality, HDR needs to be set to HDR-600 in the Picture section of the OSD. Theres a further increase in powdery trailing. Weve also included the refresh rate used in Windows and our preferred Over Drive setting for reference although this is greyed out with Adaptive-Sync enabled. This indicates a low viewing angle dependency to the gamma curve of the monitor, typical for an IPS-type panel. And unlike on TN models you dont have a clear detail gradient for dark content from top (high perceived gamma, far too little detail) to bottom (low perceived gamma, far too much detail). The Full setting will make sure all 2560 x 1440 pixels of the screen are active, whilst the Aspect setting will use as many pixels whilst maintaining the aspect ratio of the source resolution. The final columns show some reference screens for comparison, where possible, using what we deem to be their optimal pixel response time settings. The performance was again better than some IPS-type models as the static contrast was at least close to the specified 1000:1, a bit under or a bit above depending on the settings used. So moderately strong, but not extreme. This is a useful setting if youre an AMD user and wish to gain closer tracking of the sRGB gamut without profiling, including in applications that arent colour-managed. This feature is used regardless of VSync setting, so its only above the ceiling of operation where the VSync setting makes a difference. Remember that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. This feature is used regardless of VSync setting, so its only above the ceiling of operation where the VSync setting makes a difference. An Acer Predator aesthetic with some sharp lines and an artistically styled powder-coated metal stand. The powdery trailing with the Off setting is now increased just slightly due to the raised pixel response requirements for an optimal performance. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. This setting is useful for more faithful representation of content within the sRGB colour space even in non colour-managed applications and without profiling of the monitor. = User 295 0.28 1054Color Temp. The responsiveness was also leagues ahead of most VA models, with an edge against even the strongest VA performers such as the Samsung Odyssey G7. The pink hue was just slightly stronger towards the far left of the screen, but this was due a slight uniformity issue on our unit. Note that we dont have the means to accurately measure input lag with Adaptive-Sync active in a VRR environment or with HDR active in an HDR environment. But you can disable it as we preferred doing for a more natural look.The Acer XB323U GP is VESA DisplayHDR 600 certified. The depth to some of these shades was beyond what wed typically see under HDR on a monitor, even one with decent DCI-P3 coverage but the excessive red hues for reddish browns or excessive yellow hues for yellowish greens we observed under SDR were thankfully absent. Your eyes should adapt to this in time, but if not reducing the R Bias control slightly in the Color section of the OSD might help. When running the 1920 x 1080 (Full HD) resolution and using interpolation on the monitor, the image appears noticeably softer than it would on a native Full HD screen of this size. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). You should then ensure that the first slider, Adaptive-Sync Compatible is set to Enabled as shown below. This cut down the gamut appropriately and didnt lock off brightness control as some such settings do.The HDR support was a good step above what most monitors offer. We observed the same VRR range and an LFC-like frame to refresh multiplication technology was employed below that to keep tearing and stuttering from frame and refresh rate mismatches at bay. The contrast gradients were displayed appropriately, with distinct brightness steps in most cases. This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. As usual, the experience was very similar on all of these titles. All rows of the UFO Motion Test were used, highlighting a range of pixel transitions between various shades. It could be annoying if youre frequently passing the boundary, though. There was again a momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well.Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. Weve tested both titles on a broad range of monitors under HDR and we know they represent a good test for monitor HDR capability. The Acer Predator X25 bmiiprzx is an excellent gaming monitor. These settings are shown below. The contrast dropped off further with some of the stronger Blue Light LBL settings, as low as 912:1 using the strongest setting. For those who prefer sRGB content such as games to look more as the developers intend, an sRGB emulation setting is included. If thats the case, simply switch the Color Temperature Control slider to Enabled then back to Disabled to leverage the sRGB emulation behaviour. When a monitor is used in this way, it is something which Nvidia refers to as G-SYNC Compatible. This is less apparent if sitting a little way back from the monitor, perhaps over 1m or so. The pixel response times arent slackened off as they ideally would be. The screen surface had a light misty graininess to it, but didnt offer a layered appearance in front of the image. The overshoot levels with the Normal setting are further decreased compared to 144Hz. We consider Off the optimal setting at 60Hz, provided youre able to adjust the setting as youre not using Adaptive-Sync. The strong colour-consistency also aided things there as well as improving the overall impression of the image, without clear saturation shifts at different points of the screen. The input lag measured here wasnt significantly affected by refresh rate. The darkest blue block blended into the background a touch too readily.Performance on the black level test was pleasing. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. The final columns show some reference screens for comparison, where possible, using what we deem to be their optimal pixel response time settings. Making weaknesses in that respect very readily apparent. The camera is again not getting on with the monitors backlight, causing it to capture some elements strangely. As we explored in the contrast section, this model offers 16 dimming zones which provides a situational edge in contrast. A black border will fill out any unused pixels. The bottom line; a solid performer under both SDR and HDR, with strong vibrancy and a convincing 170Hz performance. And the luminance and indeed black point was slightly lower at that point vs. the centre of the screen. There was again a momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well.Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. It gave a certain reassuring weight and robustness to the overall package.The contrast was in-line with our expectations for the panel type and indeed the panel specifications. Unlike on VA models you dont have a central region of black crush where dark shades appear too blended together and some extra unintended detail peripherally. *Some users have reported they were unable to pivot their monitor, so the stand design appears to have changed so this is not possible. It could be annoying if youre frequently passing the boundary, though. It uses the same panel as the XB323U GP and therefore offers many similarities. These strong green and red peaks enhance the colour gamut whilst also creating a more balanced and less blue-biased spectral profile, potentially aiding. We lowered brightness and made minor adjustments to colour channels for our Test Settings. FreeSync the technology and activating itAMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. This was only observed during this test and is something weve seen on various monitors before. There are some additional points to bear in mind if you wish to view such content. Adaptive-Sync = On is essentially a slightly less aggressive version of the Normal setting and we feel it strikes a nice balance. Last but not least, we made observations using various episodes of the animated TV series Futurama. Above this dropdown list theres a toggle for Radeon Enhanced Sync. We look at these presets in the OSD video, but for the purposes of this table well simply focus on a range of manual adjustments instead. Most game titles will activate HDR correctly when the appropriate in-game setting is selected. Unlike most HDR-capable monitors, the Acer XB323U GP does not automatically switch into its HDR operating mode when an HDR colour signal is detected. Although the more muted shades were more saturated than intended, including the yellow components being brought out too strongly for yellowish greens. At 120Hz, shown above, the UFO now appears significantly narrower with somewhat clearer internal detailing. Making weaknesses in that respect very readily apparent. At 120Hz, shown above, the UFO now appears significantly narrower with somewhat clearer internal detailing. Nvidia users should open Nvidia Control Panel and navigate to Display Adjust desktop size and position. The luminance of each quadrant was measured and compared to the brightest measured quadrant. The stand attaches centrally using a quick-release mechanism and can be replaced by an alternative VESA 100 x 100mm solution if preferred. Unless youre sitting quite close to the screen and are sensitive to them. Not a bad result considering the fairly significant colour channel adjustments we made. PositivesNegativesStrong out of the box gamma tracking and OSD flexibility, a very vibrant look to the image with a highly generous colour gamut and strong colour and gamma consistency Personal preferences naturally come into play, as with the observations youd make in game or just on the desktop more broadly. Click Settings (cog icon towards top right) and click Graphics. But this was too faint to stand out or have a clear negative impact on overall perceived blur. In this respect the monitor performed better than some already rather fast IPS-type models such as the ViewSonic XG270QG and similar models sharing the panel. Pulses of energy, flames and light sabers illuminating dark surroundings and suchlike. The IPS glow was again there in moderate doses, too. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. Donations are also greatly appreciated. The experience described here is largely dictated and limited by the screen itself. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). We also observed movie content at a range of frame rates, including ~24 30fps and 60fps content. The monitor doesnt offer any strobe backlight technology, either, even if thats something which only a select few users would enjoy using anyway. As usual, wed recommend profiling the monitor with your own colorimeter or spectrophotometer using the native gamut if you require the highest level of colour accuracy. This scene highlighted the enhanced precision (10-bit colour) with some very fine and natural-looking gradients including the light streaming in from above and the mist surrounding that area. The HDR experience using Shadow of the Tomb Raider as an example is explored in the section of video review below. Disabling Adaptive-Sync slightly increases overshoot, but this remains relatively light and something most users would find unbothersome or even unnoticeable.The monitor provided a similarly impressive experience on Shadow of the Tomb Raider. It tends to be clearest towards the bottom left corner due to the cool tint to the glow in this region. Weve carefully observed a range of content (including fine gradients) on a broad range of monitors where 10-bit is supported monitor side (usually 8-bit + FRC) and where the GPU handles the dithering under HDR. In our testing the floor of operation appeared to be 55Hz (55fps) rather than 48Hz (48fps) at 170Hz. This is contributed to by both the pixel responsiveness of the monitor and the movement of your eyes as you track motion on the screen. At 60Hz, shown above, the UFO appears relatively broad without clear internal details. A very convincing 170Hz performance in this test, something thats shared under our broader analysis shortly. Note that we dont have the means to accurately measure input lag with Adaptive-Sync active in a VRR environment or with HDR active in an HDR environment. The strongest LBL setting available, a highly effective setting with solid reduction in blue light output. And applies a high brightness level plus the Super Sharpness filter by default. No additional monitor drivers or ICC profiles were specifically loaded and the monitor was left to run for over 2 hours before readings were taken or observations made. As the refresh rate drops, alongside frame rate in this case, there is an ever-increasing level of overshoot. The 32 2560 x 1440 experienceWith a 2560 x 1440 (WQHD) resolution spread across a 32 screen, the pixel density of the monitor is 91.79 PPI (Pixels Per Inch). For simplicity well simply focus on two titles for this section; Battlefield V and Shadow of the Tomb Raider. The Acer XB323UGPs colour gamut (red triangle) was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings, as shown in the first image below. There were no clear weaknesses here, with the visual fluidity limited by the frame rate itself rather than the monitor.As an Amazon Associate I earn from qualifying purchases made using the below link. There were some very intense fiery reds and oranges for flames, too. Medium orange (3), Persian pink (6), tango pink (11) and candy apple red (14) showcased a very vibrant and sort of neon appearance. Aquamarine (4) appeared a touch undersaturated and verged on an aqua shade by eye, perhaps due to the somewhat cool colour temperature on our unit with the sRGB setting active. There was again a momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well.Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. We also made observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example, and things were very similar. The monitor also supports Adaptive-Sync, working well under both AMD FreeSync and with Nvidias G-SYNC Compatible Mode. The Off setting is actually very well-suited for 60Hz, providing clean results that are actually slightly better than even the fast IPS-type reference screen. The gamut below shows results using our Test Settings with this driver tweak applied. This is a much smaller bump up in refresh rate than before, so the differences arent as pronounced. The Extreme again ramps up the overshoot so its very eye-catching. The highest deviation was DeltaE 4.0 towards the top left, which is not extreme but still significant. This contrasts with static photos or videos which only reflect weaknesses in pixel responsiveness. This will reflect the frame rate if its within the main variable refresh rate window, with the additional fluctuations described above possible depending on your GPU. When frame rate dipped below the floor of operation for the monitor, which appeared to be 55Hz (55fps) in our testing with 170Hz selected, LFC (Low Framerate Compensation) kicked in. This behaviour isnt influenced by the Over Drive setting used before enabling Adaptive-Sync and cant be changed using the Display Widget software, either. At 170Hz, shown above, the UFOs appear slightly narrower and more sharply focused again. Adaptive-Sync = On is essentially a slightly less aggressive version of the Normal setting and we feel it strikes a nice balance. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. The red triangle shows the monitors colour gamut, the blue triangle DCI-P3 and green triangle sRGB. As of the latest Windows 10 update, relevant HDR settings in Windows are found in Windows HD Color settings which can be accessed via Display settings (right click the desktop). Its possible some subtle differences might be picked up during a careful side by side comparison of very specific content, but the difference really isnt clear. Medium orange (3), Persian pink (6), tango pink (11) and candy apple red (14) showcased a very vibrant and sort of neon appearance. Under certain conditions we observed some dynamic interlace pattern artifacts, fine interlaced vertical lines during movement or when scanning our eyes across the screen in a certain way. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. You can see some shifts in contrast and colour for the mixed desktop background and game scene. Speaking of vibrancy, thats something this model delivered in droves. A black border will fill out any unused pixels. The monitor only supports interpolation at up to 60Hz, at higher refresh rates the GPU or system would need to handle the scaling process. In our testing the floor of operation appeared to be 55Hz (55fps) rather than 48Hz (48fps) at 170Hz. This setting was effective, particularly at higher level (50% and 60%), significantly reducing blue light output from the monitor. The monitor also includes a Low Blue Light (LBL) setting appropriately named Blue Light. Obviously 16 dimming zones isnt a huge number to have on such a large screen, so the precision here is limited. This scene was also good at highlighting the advantages of local dimming on this monitor, alongside the powerful backlight and relatively high luminance levels it can pump out. The red and moreover green peak from the QDs in this case are greater than the blue peak from the diode, at a normal white point and without extreme colour channel adjustment. Weather effects, smoke, sky and other fine gradients are handled with superior precision and showcase smoother and more natural progressions than observed under SDR.
Gym Membership Cost In Germany, Types Of Biodegradable Packaging, Klock Werks Dealer Near Me, Growing Up With A Self-centered Mother, Custom Outdoor Kitchen, Custom Logo Wrist Lanyard, Flex Seal Kayak Repair,
Gym Membership Cost In Germany, Types Of Biodegradable Packaging, Klock Werks Dealer Near Me, Growing Up With A Self-centered Mother, Custom Outdoor Kitchen, Custom Logo Wrist Lanyard, Flex Seal Kayak Repair,